SOH-CAH-TOA Island
Spring 2021 I cross-registered for an ed tech studio course at the Harvard Graduate School of Education (HGSE) where I worked as the tech lead. My responsibility was to manage the Unity development for my team's final project: a game designed to make learning trigonometry fun by incorporating narrative, exploratory, and gamified elements.
Background
“High school students often struggle to use trigonometric principles they learned previously to solve problems in new contexts” -Jonathan Hahn (math teacher in our group)
This struggle is due to several reasons:
-trouble identifying and organizing direct and indirect info
-struggle to develop strategic plans to solve trigonometry problems
-trigonometry curriculum not engaging/relevant
Objective
To address this, we aimed to:
-Create interactive visualizations to represent more abstract trigonometric processes like sine, cosine, and tangent
-Contextualize trigonometry processes in authentic practice
-Reduce the extraneous load of the problem-solving process and aim the focus on understanding and balancing trigonometric equations
Adding gamified elements to motivate learners